XCOM 2

Created: 2025-05-27 16:13:57 | Last updated: 2025-05-27 16:13:57 | Status: Public

–Building–

RR GTS CS
? WS
RR Power

PR RR GT
?? WS CS
?? ?? ??

2nd row, center, place a workshop, put 2 engineers in it and you get 4 grims that can work up, down and both sides.
In those 4 spots you want Resistance Ring, Power relay, Comm station and 1 freebie. Both the power relay and the comm stations can use 2 grims

Build GTC guerila tactics center
Get vulture perk
Get sqaud size +1
Buy XP upgrade

Resistance Ring

Bulid AWC

–Research–
1) Modular weapons
2) Start alien biotech
3) Do resistance comms ASAP and contant the black site region.
4) Finish alien biotech
5) Magnetic weapons
6) Gauss weapons or Armor
7) Armor or Gauss weapons
8+ Depends on your playstyle and resources.

Modular Weapons > Magnetic Weapons > Gauss Weapons > Alien Biotech > ADVENT Officer Autopsy > Muton Autopsy* > Hybrid Materials > Plated Armour

–Soldier Upgrades–

slot: .Slot1....Slot2....Slot3…Slot4…Slot5…Slot6..
type: support..assault..assault..heavy..support..sniper
turn order: ..5th......2nd......1st.....3rd.....4th.....6th..

Reaper
remote start

Sniper
LONG SHOT
lighting hands
Death from above
fanfire
free shot

Ranger
blademaster
shadowstrike
Run and Gun
bladestorm

Grenadier
Shredder
Suppression
Holo targeting

Specialist
Combat
HaywireS
field/scanning
threat assesment

–Gameplay–
Evac before dying

High ground
Spam grenade
Flank
mimic beacon

Build up one squad
Build one ‘super solidier’

Reasecrh magnetic weapos

Skulljack on an officer to get a timer reset
instakill of NON OFFICERS and to raise your specialists hacking stat

Build order is always gts then ring as your first two.

2nd row, center, place a workshop, put 2 engineers in it and you get 4 grims that can work up, down and both sides.
In those 4 spots you want Resistance Ring, Power relay, Comm station and 1 freebie. Both the power relay and the comm stations can use 2 grims