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Created: 2025-04-22 02:59:07 | Last updated: 2025-04-22 04:11:46 | Status: Public

Modern Warfare Pixel Art Color Guide

Based on the color palette provided, here’s how specific color combinations would be used for common pixel art scenarios in a modern warfare tactics game:

Scenario Primary Colors Usage Description
Urban Environment ██ ██ ██ Grey tones form the foundation of destroyed buildings, concrete barriers, and abandoned structures. Dark gray (#292929) for shadows and rubble, medium gray (#4c4c4c) for walls and roads, light gray (#a0a4a0) for highlights and dust.
Woodland Terrain ██ ██ ██ Forest green (#0e5a04) for dense forest areas and shadows beneath trees, grass green (#509020) for open grass areas, brown (#81471f) for tree trunks, fallen logs, and dirt paths.
Desert Combat ██ ██ ██ Orange (#e89038) for rocky terrain and sunset lighting, yellow (#f0e070) for sand dunes and bright areas, brown (#81471f) for harder terrain and shadows. Creates the harsh, sun-baked environment of desert warfare.
Night Operations ██ ██ ██ Dark gray (#292929) as the base night tone, purple (#533485) for distant terrain and night sky gradient, royal blue (#205490) for moonlight highlights. Sparse use of light gray (#a0a4a0) for stars or distant lights.
Snow Environment ██ ██ ██ Light gray (#a0a4a0) for the main snow cover, yellow (#f0e070) for subtle warm highlights suggesting sunlight on snow, medium gray (#4c4c4c) for shadows on snow and icy surfaces.
Explosion Effects ██ ██ ██ Red (#b83040) for the explosion core, orange (#e89038) for the middle area, yellow (#f0e070) for outer glow. For larger explosions, dark gray (#292929) for smoke particles intermixed throughout.
Camouflage Patterns ██ ██ ██ Forest green (#0e5a04) as the base, grass green (#509020) for lighter patches, and brown (#81471f) for darker areas. For desert camo, swap greens with orange (#e89038) and yellow (#f0e070).
Blood/Damage ██ ██ ██ Burgundy (#553436) for dried blood and deep wounds, red (#b83040) for fresh blood splatters, dark gray (#292929) for burn marks and charred areas. Used sparingly for impact feedback.
Water Bodies ██ ██ ██ Royal blue (#205490) for deep water and shadows, sky blue (#38a4f0) for shallow water and waves, light gray (#a0a4a0) for foam, reflections, and highlights.
UI Elements ██ ██ ██ Red (#b83040) for enemy indicators and critical warnings, lime green (#a0cc30) for allied units and positive status effects, sky blue (#38a4f0) for information and neutral indicators.
Vehicle Damage ██ ██ ██ Medium gray (#4c4c4c) for scratches and dents, red (#b83040) for serious damage areas, orange (#e89038) for fire and heat damage. When fully destroyed, add dark gray (#292929) for burn marks.
Character Outlines ██ ██ Dark gray (#292929) used for standard character outlines to distinguish them from backgrounds, medium gray (#4c4c4c) for distant or obscured units.
Fog of War ██ ██ ██ Dark gray (#292929) for unexplored areas, purple (#533485) for partially revealed areas with limited visibility, medium gray (#4c4c4c) for the transitional edge between visible and fog areas.
Tracer Fire ██ ██ ██ Yellow (#f0e070) for bullet cores and muzzle flashes, orange (#e89038) for secondary glow, light gray (#a0a4a0) for smoke trails. For night scenes, emphasize yellow cores against dark backgrounds.
Tactical Overlays ██ ██ ██ Sky blue (#38a4f0) for movement ranges and friendly zones, red (#b83040) for danger zones and enemy fire coverage, lime green (#a0cc30) for safe zones and extraction points.

These color combinations create a cohesive visual language for your modern warfare tactics game while maintaining the pixel art aesthetic. The limited palette ensures a consistent look while still providing enough variety to distinguish between different terrain types and gameplay elements.

Category Dark_ MDark MLight Light
Basic Elements
Greys ██ ██ ██ ██
Water ██ ██
Sky ██ ██ ██
Plants ██ ██ ██ ██
Soil ██ ██ ██ ██
Blood ██ ██
Skin Tones ██ ██ ██
Natural Environments
Desert ██ ██ ██ ██
Night Sky ██ ██ ██ ██
Autumn ██ ██ ██ ██
Underwater ██ ██ ██ ██
Ice ██ ██ ██ ██
Snow ██ ██ ██ ██
Dawn/Dusk ██ ██ ██ ██
Sunset ██ ██ ██ ██
Weather ██ ██ ██ ██
Flora
Moss ██ ██ ██ ██
Foliage ██ ██ ██ ██
Flowers ██ ██ ██ ██
Elements & Effects
Fire ██ ██ ██ ██
Lava ██ ██ ██ ██
Magic ██ ██ ██ ██
Toxic ██ ██ ██ ██
Corruption ██ ██ ██ ██
Shadow ██ ██ ██
Materials
Metal ██ ██ ██ ██
Wood ██ ██ ██
Stone ██ ██ ██
Gems ██ ██ ██ ██
Crystal ██ ██ ██ ██
Gold ██ ██ ██ ██